[Author]
Author = IamViperx
[Description]
Description = At a normal day at the beach, a mysterious person texted you a location and tells you to meet him there. You never met him before or heard anything about his code name "Viper".
[Objectives]
Objectivescount = 39

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -2047,916
Objectives[0]positionY = -428,7888
Objectives[0]positionZ = 11,4677
Objectives[0]Heading = 319,9965
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SNSPistol
Objectives[0]Weapon3 = PistolMk2
Objectives[0]Weapon4 = AssaultRifle
Objectives[0]Weapon5 = SpecialCarbine
Objectives[0]Weapon6 = Revolver
Objectives[0]Weapon7 = MarksmanRifle
Objectives[0]Weapon8 = RevolverMk2
Objectives[0]Weapon9 = BattleAxe
Objectives[0]Weapon10 = HeavyPistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -2045,243
Objectives[0]mission_Vehicles[0]positionY = -425,1566
Objectives[0]mission_Vehicles[0]positionZ = 10,93032
Objectives[0]mission_Vehicles[0]Heading = 224,9781
Objectives[0]mission_Vehicles[0]Name = Tailgater
Objectives[0]mission_Vehicles[0]Model = tailgater
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 10
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 28
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[1]positionX = -3203,158
Objectives[0]mission_Vehicles[1]positionY = 760,1898
Objectives[0]mission_Vehicles[1]positionZ = 2,970697
Objectives[0]mission_Vehicles[1]Heading = 65,24065
Objectives[0]mission_Vehicles[1]Name = Carbonizzare
Objectives[0]mission_Vehicles[1]Model = carbonizzare
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = True
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = Vipers car got destroyed.
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 10
Objectives[0]ObjectiveMessages[0]positionX = -2047,894
Objectives[0]ObjectiveMessages[0]positionY = -428,3745
Objectives[0]ObjectiveMessages[0]positionZ = 10,46421
Objectives[0]ObjectiveMessages[0]Message = Hey.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Unknown
Objectives[0]ObjectiveMessages[0]Subject = Hello.
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 4
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 2
Objectives[0]ObjectiveMessages[1]positionX = -2049,212
Objectives[0]ObjectiveMessages[1]positionY = -427,3473
Objectives[0]ObjectiveMessages[1]positionZ = 10,46446
Objectives[0]ObjectiveMessages[1]Message = Hello, who are you.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[1]Sender = Michael
Objectives[0]ObjectiveMessages[1]Subject = What the fuck
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 6
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 5
Objectives[0]ObjectiveMessages[2]positionX = -2050,629
Objectives[0]ObjectiveMessages[2]positionY = -426,1436
Objectives[0]ObjectiveMessages[2]positionZ = 10,41183
Objectives[0]ObjectiveMessages[2]Message = Call me Viper.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = Unknown
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = White
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 10
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 5
Objectives[0]ObjectiveMessages[3]positionX = -2051,725
Objectives[0]ObjectiveMessages[3]positionY = -425,0048
Objectives[0]ObjectiveMessages[3]positionZ = 10,40677
Objectives[0]ObjectiveMessages[3]Message = Okay, and what do you want from me?
Objectives[0]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[3]Sender = Michael
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = White
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 17
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 7
Objectives[0]ObjectiveMessages[4]positionX = -2053,376
Objectives[0]ObjectiveMessages[4]positionY = -423,4654
Objectives[0]ObjectiveMessages[4]positionZ = 10,40267
Objectives[0]ObjectiveMessages[4]Message = Come to my house. I'll send you the adress via GPS.
Objectives[0]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[4]Sender = Viper
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = White
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = True
Objectives[0]ObjectiveMessages[4]DelayTime = 21
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[5]positionX = -2055,027
Objectives[0]ObjectiveMessages[5]positionY = -422,1703
Objectives[0]ObjectiveMessages[5]positionZ = 10,45669
Objectives[0]ObjectiveMessages[5]Message = Okay, see you in a bit.
Objectives[0]ObjectiveMessages[5]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[5]Sender = Michael
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = White
Objectives[0]ObjectiveMessages[5]PlayFromStart = False
Objectives[0]ObjectiveMessages[5]Delay = True
Objectives[0]ObjectiveMessages[5]DelayTime = 25
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[5]TypeSubtitle = False
Objectives[0]ObjectiveMessages[5]TypeTextMesage = True
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[6]positionX = -2057,338
Objectives[0]ObjectiveMessages[6]positionY = -420,8026
Objectives[0]ObjectiveMessages[6]positionZ = 10,51097
Objectives[0]ObjectiveMessages[6]Message = I hope so.
Objectives[0]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[6]Sender = Viper
Objectives[0]ObjectiveMessages[6]Subject = 
Objectives[0]ObjectiveMessages[6]MessageColor = White
Objectives[0]ObjectiveMessages[6]PlayFromStart = False
Objectives[0]ObjectiveMessages[6]Delay = True
Objectives[0]ObjectiveMessages[6]DelayTime = 29
Objectives[0]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[6]TypeSubtitle = False
Objectives[0]ObjectiveMessages[6]TypeTextMesage = True
Objectives[0]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[6]PhoneMessageDisplayTime = 7
Objectives[0]ObjectiveMessages[7]positionX = -2059,778
Objectives[0]ObjectiveMessages[7]positionY = -420,3917
Objectives[0]ObjectiveMessages[7]positionZ = 10,23013
Objectives[0]ObjectiveMessages[7]Message = Damn, this is weird. I should call Franklin and Trevor, just to be sure.
Objectives[0]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[7]Sender = 
Objectives[0]ObjectiveMessages[7]Subject = 
Objectives[0]ObjectiveMessages[7]MessageColor = White
Objectives[0]ObjectiveMessages[7]PlayFromStart = False
Objectives[0]ObjectiveMessages[7]Delay = True
Objectives[0]ObjectiveMessages[7]DelayTime = 30
Objectives[0]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[7]TypeSubtitle = True
Objectives[0]ObjectiveMessages[7]TypeTextMesage = False
Objectives[0]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[7]PhoneMessageDisplayTime = 7
Objectives[0]ObjectiveMessages[8]positionX = -2062,196
Objectives[0]ObjectiveMessages[8]positionY = -419,9299
Objectives[0]ObjectiveMessages[8]positionZ = 10,17772
Objectives[0]ObjectiveMessages[8]Message = Hey homie. Can you and Trevor come to the Pier? I need you.
Objectives[0]ObjectiveMessages[8]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[8]Sender = Michael
Objectives[0]ObjectiveMessages[8]Subject = 
Objectives[0]ObjectiveMessages[8]MessageColor = White
Objectives[0]ObjectiveMessages[8]PlayFromStart = False
Objectives[0]ObjectiveMessages[8]Delay = True
Objectives[0]ObjectiveMessages[8]DelayTime = 33
Objectives[0]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[8]TypeSubtitle = False
Objectives[0]ObjectiveMessages[8]TypeTextMesage = True
Objectives[0]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[9]positionX = -2064,359
Objectives[0]ObjectiveMessages[9]positionY = -418,7486
Objectives[0]ObjectiveMessages[9]positionZ = 10,15759
Objectives[0]ObjectiveMessages[9]Message = sure homie i will tell trevor to hurry his ass up
Objectives[0]ObjectiveMessages[9]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[9]Sender = Franklin
Objectives[0]ObjectiveMessages[9]Subject = 
Objectives[0]ObjectiveMessages[9]MessageColor = White
Objectives[0]ObjectiveMessages[9]PlayFromStart = False
Objectives[0]ObjectiveMessages[9]Delay = True
Objectives[0]ObjectiveMessages[9]DelayTime = 39
Objectives[0]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[9]TypeSubtitle = False
Objectives[0]ObjectiveMessages[9]TypeTextMesage = True
Objectives[0]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[1]Text = Enter ~b~your car~w~.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -2046,511
Objectives[1]positionY = -426,9243
Objectives[1]positionZ = 10,44303
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 2
Objectives[1]mission_Actors[0]Survive_Number = -1
Objectives[1]mission_Actors[0]Failed_Text = Franklin died.
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = -1579,796
Objectives[1]mission_Actors[0]positionY = -912,9376
Objectives[1]mission_Actors[0]positionZ = 17,07056
Objectives[1]mission_Actors[0]Heading = 230,0001
Objectives[1]mission_Actors[0]String_Name = player_one
Objectives[1]mission_Actors[0]Relationship_Group = Friend
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Pistol
Objectives[1]mission_Actors[0]Variation = Default
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[1]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[1]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[1]mission_Actors[0]NeededForObjectiveGoToActor[0] = 3
Objectives[1]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[1]mission_Actors[0]NeededForObjectiveCutscene[0] = 5
Objectives[1]mission_Actors[1]Survive_Number = -1
Objectives[1]mission_Actors[1]Failed_Text = Trevor died.
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = -1578,784
Objectives[1]mission_Actors[1]positionY = -912,6803
Objectives[1]mission_Actors[1]positionZ = 17,15495
Objectives[1]mission_Actors[1]Heading = 145,0001
Objectives[1]mission_Actors[1]String_Name = player_two
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 200
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Pistol
Objectives[1]mission_Actors[1]Variation = Default
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Drive to the ~y~Pier~w~.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -1576,723
Objectives[2]positionY = -919,9193
Objectives[2]positionZ = 15,65075
Objectives[2]Heading = -935
Objectives[2]Diameter = 15
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 7,5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = Go to ~b~Franklin~w~ and ~b~Trevor~w~.
Objectives[3]positionX = -1579,342
Objectives[3]positionY = -912,998
Objectives[3]positionZ = 16,09371
Objectives[3]GoTo_Actor_ChangToCompanion = False
Objectives[3]GoTo_Actor_Distance = 3
Objectives[3]GoTo_Actor_Remove_Blip = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -1578,084
Objectives[4]positionY = -914,9797
Objectives[4]positionZ = 15,78732
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = Hey, homie, whats up? Why did you call us?
Objectives[5]positionX = -1582,031
Objectives[5]positionY = -919,1246
Objectives[5]positionZ = 15,19748
Objectives[5]Cutscenes_Time = 2
Objectives[5]Cutscenes_Trans_Time = 1
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = True
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = Nothing good, get in, I will tell you what is going on in the car.
Objectives[6]positionX = -1577,971
Objectives[6]positionY = -914,7922
Objectives[6]positionZ = 15,80672
Objectives[6]Cutscenes_Time = 2
Objectives[6]Cutscenes_Trans_Time = 1
Objectives[6]Cutscenes_FOV = 30
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = True
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -1579,764
Objectives[7]positionY = -923,0502
Objectives[7]positionZ = 15,21603
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 30
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = True
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 10
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -1576,409
Objectives[8]positionY = -916,3286
Objectives[8]positionZ = 15,90478
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = True
Objectives[8]SetPlayerActor_RelationshipGroup = Companion
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = False
Objectives[8]Int_Task = 0
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -1576,344
Objectives[9]positionY = -913,2927
Objectives[9]positionZ = 16,04402
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = True
Objectives[9]SetPlayerActor_RelationshipGroup = Companion
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = False
Objectives[9]Int_Task = 0
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Enter your ~b~car~w~.
Objectives[10]FaildText = 
Objectives[10]Type = Enter_Vehicle
Objectives[10]positionX = -1574,128
Objectives[10]positionY = -916,6523
Objectives[10]positionZ = 16,06569
Objectives[10]EnterVehicle_AsPassenger = False
Objectives[10]EnterVehicle_CanExit = True
Objectives[10]EnterVehicle_SetIsWanted = False
Objectives[10]EnterVehicle_SeatIndex = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 5
Objectives[10]ObjectiveMessages[0]positionX = -2068,539
Objectives[10]ObjectiveMessages[0]positionY = -419,3371
Objectives[10]ObjectiveMessages[0]positionZ = 9,73175
Objectives[10]ObjectiveMessages[0]Message = So, what is the problem, dog?
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 6
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 20
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -2071,045
Objectives[10]ObjectiveMessages[1]positionY = -419,8138
Objectives[10]ObjectiveMessages[1]positionZ = 9,436199
Objectives[10]ObjectiveMessages[1]Message = Some guy sent me a text message, he wants me to come over to his house. He sent me his coordinates.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 8
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = -2074,398
Objectives[10]ObjectiveMessages[2]positionY = -420,6825
Objectives[10]ObjectiveMessages[2]positionZ = 9,310336
Objectives[10]ObjectiveMessages[2]Message = Shall we rush the house or what?
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 15
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = True
Objectives[10]ObjectiveMessages[2]TypeTextMesage = False
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = -2077,14
Objectives[10]ObjectiveMessages[3]positionY = -421,6797
Objectives[10]ObjectiveMessages[3]positionZ = 9,295901
Objectives[10]ObjectiveMessages[3]Message = No, you will guard me. I don't know how dangerous this guy is. You stay normal, if he is no danger.
Objectives[10]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = White
Objectives[10]ObjectiveMessages[3]PlayFromStart = False
Objectives[10]ObjectiveMessages[3]Delay = True
Objectives[10]ObjectiveMessages[3]DelayTime = 16
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = True
Objectives[10]ObjectiveMessages[3]TypeTextMesage = False
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[4]positionX = -2079,413
Objectives[10]ObjectiveMessages[4]positionY = -423,4076
Objectives[10]ObjectiveMessages[4]positionZ = 9,088513
Objectives[10]ObjectiveMessages[4]Message = Okay then.
Objectives[10]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[4]Sender = 
Objectives[10]ObjectiveMessages[4]Subject = 
Objectives[10]ObjectiveMessages[4]MessageColor = White
Objectives[10]ObjectiveMessages[4]PlayFromStart = False
Objectives[10]ObjectiveMessages[4]Delay = True
Objectives[10]ObjectiveMessages[4]DelayTime = 20
Objectives[10]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[4]TypeSubtitle = True
Objectives[10]ObjectiveMessages[4]TypeTextMesage = False
Objectives[10]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[11]Text = Drive to ~y~Vipers House~w~.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -3202,632
Objectives[11]positionY = 753,2022
Objectives[11]positionZ = 2,451582
Objectives[11]Heading = -880
Objectives[11]Diameter = 15
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 7,5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Enter the ~y~House~w~.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -3216,562
Objectives[12]positionY = 745,6082
Objectives[12]positionZ = 2,451582
Objectives[12]Heading = -880
Objectives[12]Diameter = 3
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1,5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -3214,653
Objectives[13]positionY = 746,0511
Objectives[13]positionZ = 2,451582
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = False
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = True
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = WalkTo
Objectives[13]Task_List[0]DestinationX = -3220,386
Objectives[13]Task_List[0]DestinationY = 743,5859
Objectives[13]Task_List[0]DestinationZ = 2,952582
Objectives[13]Task_List[0]Rotation = -975
Objectives[13]Task_List[0]Speed = 1
Objectives[13]Task_List[0]GoStraitToCoord = True
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = -1
Objectives[13]mission_Actors[0]Failed_Text = Viper died.
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -3233,784
Objectives[13]mission_Actors[0]positionY = 736,5389
Objectives[13]mission_Actors[0]positionZ = 7,362651
Objectives[13]mission_Actors[0]Heading = 290
Objectives[13]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[13]mission_Actors[0]Relationship_Group = Friend
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 200
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 18
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 4
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 19
Objectives[13]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[13]mission_Actors[0]NeededForObjectiveCutscene[0] = 21
Objectives[13]mission_Actors[0]NeededForObjectiveCutscene[1] = 25
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = -3217,531
Objectives[14]positionY = 745,1783
Objectives[14]positionZ = 2,452582
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 20
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = True
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 0,1
Objectives[14]Cutscenes_Follow_Hieght = 3
Objectives[14]Cutscenes_Follow_Angle = 55
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = Coming!
Objectives[15]positionX = -3232,587
Objectives[15]positionY = 737,2404
Objectives[15]positionZ = 6,362651
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = False
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = WalkTo
Objectives[15]Task_List[0]DestinationX = -3219,571
Objectives[15]Task_List[0]DestinationY = 742,6233
Objectives[15]Task_List[0]DestinationZ = 2,952582
Objectives[15]Task_List[0]Rotation = -1505
Objectives[15]Task_List[0]Speed = 1
Objectives[15]Task_List[0]GoStraitToCoord = True
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = -3221,675
Objectives[15]ObjectiveMessages[0]positionY = 744,1789
Objectives[15]ObjectiveMessages[0]positionZ = 2,452582
Objectives[15]ObjectiveMessages[0]Message = You have to be Michael right?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 7
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -3222,563
Objectives[15]ObjectiveMessages[1]positionY = 745,9307
Objectives[15]ObjectiveMessages[1]positionZ = 2,452582
Objectives[15]ObjectiveMessages[1]Message = Yeah.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 11
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = -3219,942
Objectives[15]ObjectiveMessages[2]positionY = 745,4951
Objectives[15]ObjectiveMessages[2]positionZ = 2,452582
Objectives[15]ObjectiveMessages[2]Message = Thanks for coming, come up here.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 14
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = -3220,25
Objectives[16]positionY = 744,0742
Objectives[16]positionZ = 2,452582
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = True
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 10
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Hint_Objective
Objectives[17]Text = 
Objectives[17]positionX = -3219,683
Objectives[17]positionY = 743,4947
Objectives[17]positionZ = 2,452582
Objectives[17]Hint_Time = 14
Objectives[17]Hint_FOV = 30
Objectives[17]Hint_Use_Position = False
Objectives[17]Hint_Use_Player = False
Objectives[17]Hint_Use_Actor = False
Objectives[17]Hint_Use_Vehicle = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -3209,823
Objectives[18]positionY = 750,167
Objectives[18]positionZ = 2,451583
Objectives[18]SetPlayerActor_Use_Player = True
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = False
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = False
Objectives[18]Int_Task = 0
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -3218,809
Objectives[19]positionY = 743,4595
Objectives[19]positionZ = 2,452582
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 1
Objectives[19]Task_List[0]Type = WalkTo
Objectives[19]Task_List[0]DestinationX = -3226,229
Objectives[19]Task_List[0]DestinationY = 748,0313
Objectives[19]Task_List[0]DestinationZ = 6,862699
Objectives[19]Task_List[0]Rotation = 20
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]GoStraitToCoord = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = -3229,144
Objectives[20]positionY = 748,3163
Objectives[20]positionZ = 6,362699
Objectives[20]Heading = -70
Objectives[20]Diameter = 2
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = So, thanks for coming.
Objectives[21]positionX = -3227,717
Objectives[21]positionY = 746,8639
Objectives[21]positionZ = 6,362699
Objectives[21]Cutscenes_Time = 2
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 30
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = True
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 2
Objectives[21]Cutscenes_Follow_Hieght = 2
Objectives[21]Cutscenes_Follow_Angle = 345
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = I invited you here because I wanted to talk about buisness.
Objectives[22]positionX = -3226,857
Objectives[22]positionY = 744,7269
Objectives[22]positionZ = 6,362699
Objectives[22]Cutscenes_Time = 3
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = Do you want to help me out and get some cash?
Objectives[23]positionX = -3225,895
Objectives[23]positionY = 742,6331
Objectives[23]positionZ = 6,362699
Objectives[23]Cutscenes_Time = 3
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 30
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 10
Objectives[23]Cutscenes_Follow_Hieght = 1
Objectives[23]Cutscenes_Follow_Angle = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = Sure.
Objectives[24]positionX = -3227,61
Objectives[24]positionY = 741,2267
Objectives[24]positionZ = 6,362699
Objectives[24]Cutscenes_Time = 3
Objectives[24]Cutscenes_Trans_Time = 0
Objectives[24]Cutscenes_FOV = 30
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = False
Objectives[24]Cutscenes_Point_At_Position = False
Objectives[24]Cutscenes_Point_At_Player = True
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = False
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = False
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 10
Objectives[24]Cutscenes_Follow_Hieght = 1
Objectives[24]Cutscenes_Follow_Angle = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = Good, you can go out and I will text you the details.
Objectives[25]positionX = -3227,202
Objectives[25]positionY = 739,0313
Objectives[25]positionZ = 6,362699
Objectives[25]Cutscenes_Time = 0
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 30
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = False
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = True
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 10
Objectives[25]Cutscenes_Follow_Hieght = 1
Objectives[25]Cutscenes_Follow_Angle = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = -3229,383
Objectives[26]positionY = 738,0112
Objectives[26]positionZ = 6,362699
Objectives[26]Cutscenes_Time = 0
Objectives[26]Cutscenes_Trans_Time = 0
Objectives[26]Cutscenes_FOV = 30
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = True
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = False
Objectives[26]Cutscenes_Follow_Distancee = 10
Objectives[26]Cutscenes_Follow_Hieght = 1
Objectives[26]Cutscenes_Follow_Angle = 0
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Leave ~y~the house~w~.
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -3216,651
Objectives[27]positionY = 745,5866
Objectives[27]positionZ = 2,451582
Objectives[27]Heading = -50
Objectives[27]Diameter = 3
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1,5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Enter ~b~your car~w~.
Objectives[28]FaildText = 
Objectives[28]Type = Enter_Vehicle
Objectives[28]positionX = -3214,54
Objectives[28]positionY = 748,5258
Objectives[28]positionZ = 2,451582
Objectives[28]EnterVehicle_AsPassenger = False
Objectives[28]EnterVehicle_CanExit = True
Objectives[28]EnterVehicle_SetIsWanted = False
Objectives[28]EnterVehicle_SeatIndex = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Hint_Objective
Objectives[29]Text = 
Objectives[29]positionX = -3192,33
Objectives[29]positionY = 756,5004
Objectives[29]positionZ = 1,096748
Objectives[29]Hint_Time = 14
Objectives[29]Hint_FOV = 30
Objectives[29]Hint_Use_Position = False
Objectives[29]Hint_Use_Player = False
Objectives[29]Hint_Use_Actor = False
Objectives[29]Hint_Use_Vehicle = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 5
Objectives[29]ObjectiveMessages[0]positionX = -3189,062
Objectives[29]ObjectiveMessages[0]positionY = 750,741
Objectives[29]ObjectiveMessages[0]positionZ = 1,129451
Objectives[29]ObjectiveMessages[0]Message = Hey, thanks for helping me out. So, there is a house on the mountains that I need.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = Viper
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 5
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = -3189,495
Objectives[29]ObjectiveMessages[1]positionY = 754,1057
Objectives[29]ObjectiveMessages[1]positionZ = 1,183984
Objectives[29]ObjectiveMessages[1]Message = It currently is owned by a rich asshole, so we have to take over.
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = Viper
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 7
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = -3189,909
Objectives[29]ObjectiveMessages[2]positionY = 757,2651
Objectives[29]ObjectiveMessages[2]positionZ = 1,22573
Objectives[29]ObjectiveMessages[2]Message = I will send you the location, drive to the house, clear everybody out.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[2]Sender = Viper
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = White
Objectives[29]ObjectiveMessages[2]PlayFromStart = True
Objectives[29]ObjectiveMessages[2]Delay = False
Objectives[29]ObjectiveMessages[2]DelayTime = 11
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = -3190,647
Objectives[29]ObjectiveMessages[3]positionY = 761,2712
Objectives[29]ObjectiveMessages[3]positionZ = 1,277662
Objectives[29]ObjectiveMessages[3]Message = Tap to open with iFruit Maps.
Objectives[29]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[3]Sender = Viper
Objectives[29]ObjectiveMessages[3]Subject = [LOCATION]
Objectives[29]ObjectiveMessages[3]MessageColor = White
Objectives[29]ObjectiveMessages[3]PlayFromStart = False
Objectives[29]ObjectiveMessages[3]Delay = True
Objectives[29]ObjectiveMessages[3]DelayTime = 14
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = False
Objectives[29]ObjectiveMessages[3]TypeTextMesage = True
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[4]positionX = -3191,146
Objectives[29]ObjectiveMessages[4]positionY = 764,6029
Objectives[29]ObjectiveMessages[4]positionZ = 1,356779
Objectives[29]ObjectiveMessages[4]Message = Good luck!
Objectives[29]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[4]Sender = Viper
Objectives[29]ObjectiveMessages[4]Subject = 
Objectives[29]ObjectiveMessages[4]MessageColor = White
Objectives[29]ObjectiveMessages[4]PlayFromStart = True
Objectives[29]ObjectiveMessages[4]Delay = False
Objectives[29]ObjectiveMessages[4]DelayTime = 17
Objectives[29]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[4]TypeSubtitle = False
Objectives[29]ObjectiveMessages[4]TypeTextMesage = True
Objectives[29]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[30]Text = Drive to the ~y~mountain house~w~.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = -1039,568
Objectives[30]positionY = 4563,401
Objectives[30]positionZ = 121,3197
Objectives[30]Heading = 65,24055
Objectives[30]Diameter = 30
Objectives[30]minimum_hight = 5
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 15
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 7
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = -1055,145
Objectives[30]mission_Actors[0]positionY = 4539,032
Objectives[30]mission_Actors[0]positionZ = 122,5513
Objectives[30]mission_Actors[0]Heading = 15,2433
Objectives[30]mission_Actors[0]String_Name = s_m_y_hwaycop_01
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 100
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Pistol
Objectives[30]mission_Actors[0]Variation = Default
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = -1071,101
Objectives[30]mission_Actors[1]positionY = 4537,616
Objectives[30]mission_Actors[1]positionZ = 122,6181
Objectives[30]mission_Actors[1]Heading = 285,2405
Objectives[30]mission_Actors[1]String_Name = s_m_y_hwaycop_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 100
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Pistol
Objectives[30]mission_Actors[1]Variation = Default
Objectives[30]mission_Actors[1]Task = 0
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = -1065,717
Objectives[30]mission_Actors[2]positionY = 4534,321
Objectives[30]mission_Actors[2]positionZ = 122,618
Objectives[30]mission_Actors[2]Heading = 325,2405
Objectives[30]mission_Actors[2]String_Name = s_m_y_hwaycop_01
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = False
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 100
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = Pistol
Objectives[30]mission_Actors[2]Variation = Default
Objectives[30]mission_Actors[2]Task = 0
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = -1084,737
Objectives[30]mission_Actors[3]positionY = 4529,787
Objectives[30]mission_Actors[3]positionZ = 122,6181
Objectives[30]mission_Actors[3]Heading = 130,2406
Objectives[30]mission_Actors[3]String_Name = s_m_y_hwaycop_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = False
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 100
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = Pistol
Objectives[30]mission_Actors[3]Variation = Default
Objectives[30]mission_Actors[3]Task = 0
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = -1058,476
Objectives[30]mission_Actors[4]positionY = 4537,011
Objectives[30]mission_Actors[4]positionZ = 126,4178
Objectives[30]mission_Actors[4]Heading = 130,2406
Objectives[30]mission_Actors[4]String_Name = s_m_y_hwaycop_01
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = False
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 100
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = Pistol
Objectives[30]mission_Actors[4]Variation = Default
Objectives[30]mission_Actors[4]Task = 0
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 0
Objectives[30]mission_Actors[5]positionX = -1071,512
Objectives[30]mission_Actors[5]positionY = 4526,135
Objectives[30]mission_Actors[5]positionZ = 126,4179
Objectives[30]mission_Actors[5]Heading = 130,2406
Objectives[30]mission_Actors[5]String_Name = s_m_y_hwaycop_01
Objectives[30]mission_Actors[5]Relationship_Group = Enemy1
Objectives[30]mission_Actors[5]AddBlip = False
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = False
Objectives[30]mission_Actors[5]SetHealth = 100
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = True
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 30
Objectives[30]mission_Actors[5]Hearing_Range = 30
Objectives[30]mission_Actors[5]CombatMovement = Offensive
Objectives[30]mission_Actors[5]weapon = Pistol
Objectives[30]mission_Actors[5]Variation = Default
Objectives[30]mission_Actors[5]Task = 0
Objectives[30]mission_Actors[5]Task_Guard_Range = 5
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = NONE
Objectives[30]mission_Actors[6]Survive_Number = 0
Objectives[30]mission_Actors[6]Failed_Text = 
Objectives[30]mission_Actors[6]Remove_After = 0
Objectives[30]mission_Actors[6]positionX = -1082,029
Objectives[30]mission_Actors[6]positionY = 4535,38
Objectives[30]mission_Actors[6]positionZ = 126,4178
Objectives[30]mission_Actors[6]Heading = 130,2406
Objectives[30]mission_Actors[6]String_Name = s_m_y_hwaycop_01
Objectives[30]mission_Actors[6]Relationship_Group = Enemy1
Objectives[30]mission_Actors[6]AddBlip = False
Objectives[30]mission_Actors[6]ShowCone = False
Objectives[30]mission_Actors[6]Invincible = False
Objectives[30]mission_Actors[6]SetHealth = 100
Objectives[30]mission_Actors[6]DieFromHeadShot = True
Objectives[30]mission_Actors[6]CanExitVehicle = True
Objectives[30]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[6]AlwaysFight = True
Objectives[30]mission_Actors[6]Seeing_Range = 30
Objectives[30]mission_Actors[6]Hearing_Range = 30
Objectives[30]mission_Actors[6]CombatMovement = Offensive
Objectives[30]mission_Actors[6]weapon = Pistol
Objectives[30]mission_Actors[6]Variation = Default
Objectives[30]mission_Actors[6]Task = 0
Objectives[30]mission_Actors[6]Task_Guard_Range = 5
Objectives[30]mission_Actors[6]Task_Stay_In_Range = True
Objectives[30]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[6]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Clear the ~r~guards~w~ out.
Objectives[31]Text2 = 
Objectives[31]Type = Kill_Actors
Objectives[31]positionX = -1038,646
Objectives[31]positionY = 4565,449
Objectives[31]positionZ = 121,3197
Objectives[31]KillAll1 = True
Objectives[31]KillAll2 = False
Objectives[31]Kill_Actors_Add_Blips = True
Objectives[31]Kill_Actors_Add_Markers = False
Objectives[31]DropPickups = False
Objectives[31]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Random_Spawn_Objective
Objectives[32]positionX = -1197,06
Objectives[32]positionY = 4645,649
Objectives[32]positionZ = 137,9155
Objectives[32]Random_Actors_Actor_Model_Name = s_m_y_hwaycop_01
Objectives[32]Random_Actors_Vehicle_Model_Name = brawler
Objectives[32]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[32]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[32]Random_Actors_Weapon_Model_Name = Pistol
Objectives[32]Random_Actors_Passenger = True
Objectives[32]Random_Actors_Fill_With_Occupants = False
Objectives[32]Random_Actors_Max_Count = 2
Objectives[32]Random_Actors_Max_ReSpawn = 4
Objectives[32]Random_Actors_Spawn_End = False
Objectives[32]Random_Actors_Spawn_Actors_Only = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 1
Objectives[32]ObjectiveMessages[0]positionX = -1030,316
Objectives[32]ObjectiveMessages[0]positionY = 4565,2
Objectives[32]ObjectiveMessages[0]positionZ = 123,4413
Objectives[32]ObjectiveMessages[0]Message = Oh shit, they are getting support! You have to survive until I can hack their systems!
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = Viper
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = False
Objectives[32]ObjectiveMessages[0]Delay = True
Objectives[32]ObjectiveMessages[0]DelayTime = 1
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = -900,4122
Objectives[33]positionY = 4535,385
Objectives[33]positionZ = 114,9961
Objectives[33]Random_Actors_Actor_Model_Name = s_m_y_hwaycop_01
Objectives[33]Random_Actors_Vehicle_Model_Name = brawler
Objectives[33]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[33]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[33]Random_Actors_Weapon_Model_Name = Pistol
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 2
Objectives[33]Random_Actors_Max_ReSpawn = 4
Objectives[33]Random_Actors_Spawn_End = False
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Survive until Viper distracts the guards.
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = -971,0624
Objectives[34]positionY = 4548,482
Objectives[34]positionZ = 126,5113
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 45
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = -1035,674
Objectives[34]ObjectiveMessages[0]positionY = 4577,005
Objectives[34]ObjectiveMessages[0]positionZ = 121,3824
Objectives[34]ObjectiveMessages[0]Message = Good, I got them. Please wait, I am coming now.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = Viper
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = -1027,988
Objectives[35]positionY = 4570,476
Objectives[35]positionZ = 122,9095
Objectives[35]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[35]Random_Actors_Vehicle_Model_Name = blista
Objectives[35]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[35]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[35]Random_Actors_Weapon_Model_Name = Pistol
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 3
Objectives[35]Random_Actors_Max_ReSpawn = 3
Objectives[35]Random_Actors_Spawn_End = True
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 1
Objectives[35]mission_Actors[0]SpawnInVehicle = True
Objectives[35]mission_Actors[0]SeatIndex = -1
Objectives[35]mission_Actors[0]Survive_Number = -1
Objectives[35]mission_Actors[0]Failed_Text = Viper died.
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = -1200,339
Objectives[35]mission_Actors[0]positionY = 4642,9
Objectives[35]mission_Actors[0]positionZ = 137,9296
Objectives[35]mission_Actors[0]Heading = 304,9701
Objectives[35]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[35]mission_Actors[0]Relationship_Group = Friend
Objectives[35]mission_Actors[0]AddBlip = False
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 100
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = Unarmed
Objectives[35]mission_Actors[0]Variation = Custom
Objectives[35]mission_Actors[0]Task = 0
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 18
Objectives[35]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[35]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[35]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[35]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 4
Objectives[35]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[35]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[35]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[35]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[35]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[35]mission_Vehicles = 1
Objectives[35]mission_Vehicles[0]positionX = -1200,339
Objectives[35]mission_Vehicles[0]positionY = 4642,9
Objectives[35]mission_Vehicles[0]positionZ = 137,9296
Objectives[35]mission_Vehicles[0]Heading = 304,9701
Objectives[35]mission_Vehicles[0]Name = Carbonizzare
Objectives[35]mission_Vehicles[0]Model = carbonizzare
Objectives[35]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[35]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[35]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[35]mission_Vehicles[0]HasPearlescent = False
Objectives[35]mission_Vehicles[0]Livery = 0
Objectives[35]mission_Vehicles[0]DirtLevel = 0
Objectives[35]mission_Vehicles[0]LockedForPlayer = False
Objectives[35]mission_Vehicles[0]Locked = False
Objectives[35]mission_Vehicles[0]Alarm = False
Objectives[35]mission_Vehicles[0]HotWired = False
Objectives[35]mission_Vehicles[0]Invincible = False
Objectives[35]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[0]Remove_After = 0
Objectives[35]mission_Vehicles[0]Survive_Number = -1
Objectives[35]mission_Vehicles[0]Failed_Text = Vipers Car got destroyed.
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]FailedText = 
Objectives[36]Type = Timed_Section
Objectives[36]positionX = -1036,011
Objectives[36]positionY = 4578,667
Objectives[36]positionZ = 121,2563
Objectives[36]Timed_Section_Start_Timed_Section = True
Objectives[36]Timed_Section_Add_Time = False
Objectives[36]Timed_Section_Show_Time = False
Objectives[36]Timed_Section_Subtract_Time = False
Objectives[36]Timed_Section_End_Timed_Section = False
Objectives[36]Timed_Section_Min = 1
Objectives[36]Timed_Section_Sec = 0
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = -1196,699
Objectives[37]positionY = 4643,846
Objectives[37]positionZ = 137,8239
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 1
Objectives[37]Task_List[0]Type = Drive
Objectives[37]Task_List[0]PositionX = -1035,004
Objectives[37]Task_List[0]PositionY = 4573,603
Objectives[37]Task_List[0]PositionZ = 122,2223
Objectives[37]Task_List[0]Speed = 15
Objectives[37]Task_List[0]StopBeforeVehicles = True
Objectives[37]Task_List[0]StopBeforeActors = True
Objectives[37]Task_List[0]AvoidVehicles = True
Objectives[37]Task_List[0]AvoidEmptyVehicles = False
Objectives[37]Task_List[0]AvoidActors = False
Objectives[37]Task_List[0]AvoidObjects = True
Objectives[37]Task_List[0]StopAtLights = True
Objectives[37]Task_List[0]UseBlinkers = True
Objectives[37]Task_List[0]AllowGoingWrongWay = False
Objectives[37]Task_List[0]Reverse = False
Objectives[37]Task_List[0]TakeShortestPath = False
Objectives[37]Task_List[0]IgnoreRoads = False
Objectives[37]Task_List[0]IgnoreAllPathing = False
Objectives[37]Task_List[0]AvoidHighWays = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]FailedText = 
Objectives[38]Type = Timed_Section
Objectives[38]positionX = -3212,637
Objectives[38]positionY = 757,0158
Objectives[38]positionZ = 2,451583
Objectives[38]Timed_Section_Start_Timed_Section = False
Objectives[38]Timed_Section_Add_Time = False
Objectives[38]Timed_Section_Show_Time = True
Objectives[38]Timed_Section_Subtract_Time = False
Objectives[38]Timed_Section_End_Timed_Section = False
Objectives[38]Timed_Section_Min = 0
Objectives[38]Timed_Section_Sec = 5
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

